Matthews, TJ (2023) VR Clinical Training Simulation Usability Scores.
The usability study was conducted to evaluate the virtual reality (VR) clinical training simulation by analysing user interactions, errors, and perceptions.
Research / Data Type: | Database | ||||
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Corporate creators: | i3 Simulations | ||||
Groups: | Faculty of Media & Communication | ||||
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Date: | 13 September 2023 | ||||
Date type: | Publication | ||||
Geographic coverage: | Los Angeles, CA, US | ||||
Data collection method: | The study uses the Resuscitation VR software, which simulates pediatric emergency scenarios. The VR scenarios were evaluated by board-certified emergency department (ED) physicians from Children's Hospital Los Angeles. The participants' stress physiology and workload were compared between real ED shifts and VR simulation sessions in a previous pilot study. This study builds upon the previous one by focusing on usability directly within the VR application. The methodology includes several components: Usability Metrics: The study employs the NASA Task Load Index (NASA-TLX) and the System Usability Scale (SUS) to assess the usability of the VR training system. These metrics evaluate workload and subjective usability evaluations. User Errors: The study identifies and categorizes user errors using the Generic Error Modelling System. Skill-based, rule-based, and knowledge-based errors are recorded and analyzed to understand their impact on usability and perceived workload. Observation Protocol: A researcher observes user sessions, records errors, and collects data through voice and screen recordings. Participants follow a Think-Aloud Protocol, vocalizing their decision-making process. Data Logs: In-simulation data is captured and cross-referenced with recordings to identify and analyze user errors, particularly those related to the 'gap of execution'. Participants: Nine ED physicians from Children's Hospital Los Angeles participated in the study. They completed two high-risk, low-frequency pediatric resuscitation scenarios using the Resuscitation VR application. | ||||
Grant reference number(s): | CDE2: EP/L016540/1 | ||||
Keywords: | VR training, Clinical skills, Human-Centred Design, Usability, Interaction design | ||||
Publisher: | Bournemouth University | ||||
Copyright holders: | TJ Matthews | ||||
Contact email address: | bordar@bournemouth.ac.uk |
DOI: | https://doi.org/10.18746/bmth.data.00000320 |
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Depositing User: | Tj Matthews |
Year Deposited: | 13 Sep 2023 09:44 |
Revision: | 11 |
Last Modified: | 13 Sep 2023 09:45 |
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