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    <eprint_status>archive</eprint_status>
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    <datestamp>2023-09-13 09:44:54</datestamp>
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    <creators>
      <item>
        <name>
          <family>Matthews</family>
          <given>TJ</given>
        </name>
        <id>i7901394@bournemouth.ac.uk</id>
      </item>
    </creators>
    <corp_creators>
      <item>i3 Simulations</item>
    </corp_creators>
    <title>VR Clinical Training Simulation Usability Scores</title>
    <divisions>
      <item>media</item>
    </divisions>
    <keywords>VR training, Clinical skills, Human-Centred Design, Usability, Interaction design</keywords>
    <abstract>The usability study was conducted to evaluate the virtual reality (VR) clinical training simulation by analysing user interactions, errors, and perceptions.</abstract>
    <date>2023-09-13</date>
    <date_type>published</date_type>
    <publisher>Bournemouth University</publisher>
    <id_number>10.18746/bmth.data.00000320</id_number>
    <data_type>Database</data_type>
    <copyright_holders>
      <item>TJ Matthews</item>
    </copyright_holders>
    <contact_email>bordar@bournemouth.ac.uk</contact_email>
    <contact_details>
      <name>
        <family>Matthews</family>
        <given>TJ</given>
      </name>
      <id>i7901394@bournemouth.ac.uk</id>
    </contact_details>
    <grant_nos>
      <item>CDE2: EP/L016540/1</item>
    </grant_nos>
    <collection_method>The study uses the Resuscitation VR software, which simulates pediatric emergency scenarios. The VR scenarios were evaluated by board-certified emergency department (ED) physicians from Children&apos;s Hospital Los Angeles. The participants&apos; stress physiology and workload were compared between real ED shifts and VR simulation sessions in a previous pilot study. This study builds upon the previous one by focusing on usability directly within the VR application.

The methodology includes several components:

Usability Metrics: The study employs the NASA Task Load Index (NASA-TLX) and the System Usability Scale (SUS) to assess the usability of the VR training system. These metrics evaluate workload and subjective usability evaluations.
User Errors: The study identifies and categorizes user errors using the Generic Error Modelling System. Skill-based, rule-based, and knowledge-based errors are recorded and analyzed to understand their impact on usability and perceived workload.
Observation Protocol: A researcher observes user sessions, records errors, and collects data through voice and screen recordings. Participants follow a Think-Aloud Protocol, vocalizing their decision-making process.
Data Logs: In-simulation data is captured and cross-referenced with recordings to identify and analyze user errors, particularly those related to the &apos;gap of execution&apos;.
Participants: Nine ED physicians from Children&apos;s Hospital Los Angeles participated in the study. They completed two high-risk, low-frequency pediatric resuscitation scenarios using the Resuscitation VR application.</collection_method>
    <geographic_cover>Los Angeles, CA, US</geographic_cover>
    <collection_date>
      <date_from>2019</date_from>
    </collection_date>
    <temporal_cover>
      <date_from>2019</date_from>
      <date_to>2019</date_to>
    </temporal_cover>
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